Made for Poppy & Athena

Walkies with Cooper

Take Cooper for a run through the park. Jump the puddles, grab the tennis balls and beat your best walk. Pick a walker and have a go.

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Tap, click or press space to jump. Cooper runs beside you. Miss a jump and he pulls you straight through it, and you get a heart taken and a mud splat. Run out of hearts and it's bath time. When Cooper spots a squirrel he pulls ahead: everything speeds up and points count double. Grab the microphone (Poppy) or the glowing glasses (Athena) to level up and run straight through everything for a few seconds. Athena gets an easy walk (slower, 5 hearts, bigger gaps). Poppy gets a faster one with 3 hearts. Tennis ball 1 point, golden bone 5, Eggy 10, and a heart gives a life back. Each place is a level. Reach the finish banner for bonus points and a heart.

The gang

Each girl has two outfits to pick from under the game.

PoppyLong wavy brown hair with pink-red ends and sparkly trainers. Bright pink tee, or white tee with maroon leggings.
AthenaGinger curls with a curl on top, pink glasses and sparkly trainers. Football kit, or the check coat with the fluffy pink collar.
CooperBlack, with his white chest patch, white chin and the little white stripe on his forehead. After a puddle he stops to shake himself dry.
EggyRare and worth 10 points. His googly eyes wobble. He also hosts the start and end screens.

Level up

Halfway through every level a big level-up appears, with a warning that it is coming. Grab it and everything freezes for a moment, bursts with colour and kicks in with a bass drop. For 8 seconds you speed up, the screen glows, and you run straight through anything in the way. Each thing you knock flying is a point.

Poppy grabs the microphoneShe sings as she runs. Her own tune plays and music notes trail behind her.
Athena's glasses glowThey light up, then turn into glowing love-heart glasses, with hearts trailing behind and a twinkly tune. She gets two in every level on her easy walk.

Places to walk

Each place is a level of about 40 seconds. A bar along the bottom shows how far you have got. Reach the finish banner for bonus points and a heart, then the scenery changes to the next place. Each place has its own things to jump over.

The parkPuddles and flowerpots. Where every walk starts.
Autumn woodsFalling leaves, fallen logs.
The beachSandcastles and buckets by the sea.
Snowy daySnowmen to hop and snow drifting down.

Things on the path

Nothing scary. Miss a jump and Cooper just pulls you straight through.

Jump over theseSix obstacles, two for each kind of place. The puddle is low, the snowman is the tallest.
Collect theseSome float low and you grab them just by running. Others are up high and need a jump.