Made for Poppy & Athena
Take Cooper for a run through the park. Jump the puddles, grab the tennis balls and beat your best walk. Pick a walker and have a go.
Tap, click or press space to jump. Cooper runs beside you. Miss a jump and he pulls you straight through it, and you get a heart taken and a mud splat. Run out of hearts and the walk is over: tap muddy Cooper to shake off and go again. When Cooper spots a squirrel he pulls ahead: everything speeds up and points count double. From level 5 on Poppy's walk, the squirrel throws acorns back at you. Grab the microphone (Poppy) or the glowing glasses (Athena) to level up and run straight through everything for a few seconds. Athena gets an easy walk she can't lose: slower, bigger gaps, no hearts,. Poppy gets a faster one with 3 hearts. Tennis ball 1 point, Eggy 10, and a heart gives a life back. Each place is a level. Reach the finish banner for bonus points and a heart. Collect the 3 dog treats hidden in every level, then throw them to Cooper at the end for extra points. Every second level ends with a squirrel showdown, and the tennis balls you collected are what Cooper gets to throw: Cooper follows your finger and throws them by himself, so line him up and dodge the acorns.
Each girl has two outfits to pick from under the game.
Halfway through every level a big level-up appears, with a warning that it is coming. Grab it and everything freezes for a moment, bursts with colour and kicks in with a bass drop. For 8 seconds you speed up, the screen glows, and you run straight through anything in the way. Each thing you knock flying is a point.
Each place is a level of about 40 seconds. A bar along the bottom shows how far you have got. Reach the finish banner for bonus points and a heart, then the scenery changes to the next place. Each place has its own things to jump over.
Nothing scary. Miss a jump and Cooper just pulls you straight through. Collect the dog treats and Cooper gets them at the end of the level.